A belated announcement and changelog for Mini Metro alpha13. This is another minor revision. The full changelog is: Instead of using hardware anti-aliasing, we’ve implemented our own solution for smoothing the…
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Mini Metro alpha12
Mini Metro alpha12 has hit the streets! This is a relatively minor revision. The most notable change is support for different resolutions and aspect ratios in the standalone builds. The full…
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Alpha11’s out already! It sees a return to Mini Metro’s core tenet of minimalism by cutting down the upgrade options and refocussing on network building. It’s been a long three…
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And after all that waiting for alpha9 we discarded it after a mere week! That’s what you get for well-timed public holidays. The big change in the latest update is…
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After a long wait we put alpha9 live yesterday. We’ve changed direction on the upgrade system—we’re back to offering a semi-random selection every week. We feel the upgrades are now…
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experimex-deactivated20170325 asked: Will there be a save game function? Or is there a way to load a previous game already? We’re undecided on this. Right now we’re leaning towards no for…
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We’ve finally got alpha8 out! Here’s the list of changes from alpha7: The upgrades for lines and carriages have been rolled in to one asset, ‘railcars’. The line limit is…
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Alpha7 is now live! Changes are: Tunnels (bridges?) are no longer limited. Tunnels slow trains down as they’re moving through them. Pressing a key during the upgrade screen or the…
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onefortyoneplus asked: Loving Mini Metro, but it seems like a resource hog. When playing on a Macbook Pro (16GB RAM Quad-core i7) via Chrome. it heats up and runs fans at…
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Mini Metro alpha6 is now live. This is primarily a maintenance release with bug fixes and minor tweaks, so there aren’t too many exciting changes. Balance between circle and triangle stations…
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The fifth alpha for Mini Metro has been released, and you can find it in the usual place. The playable area margins have come in, so no more handles hanging off…
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