experimex-deactivated20170325 asked: Will there be a save game function? Or is there a way to load a previous game already? We’re undecided on this. Right now we’re leaning towards no for…
Read more Q&AMini Metro alpha8
We’ve finally got alpha8 out! Here’s the list of changes from alpha7: The upgrades for lines and carriages have been rolled in to one asset, ‘railcars’. The line limit is…
Read more Mini Metro alpha8Mini Metro alpha7
Alpha7 is now live! Changes are: Tunnels (bridges?) are no longer limited. Tunnels slow trains down as they’re moving through them. Pressing a key during the upgrade screen or the…
Read more Mini Metro alpha7Q&A
onefortyoneplus asked: Loving Mini Metro, but it seems like a resource hog. When playing on a Macbook Pro (16GB RAM Quad-core i7) via Chrome. it heats up and runs fans at…
Read more Q&AMini Metro alpha6
Mini Metro alpha6 is now live. This is primarily a maintenance release with bug fixes and minor tweaks, so there aren’t too many exciting changes. Balance between circle and triangle stations…
Read more Mini Metro alpha6Mini Metro alpha5
The fifth alpha for Mini Metro has been released, and you can find it in the usual place. The playable area margins have come in, so no more handles hanging off…
Read more Mini Metro alpha5Alpha feedback
We pushed the first alpha build of Mini Metro up to the website a week or two ago. It’s been great to have a recent build playable (the pre-alpha had been up…
Read more Alpha feedbackTIGSource devlog
We’ve started a thread on the TIGSouce devlog forums. We’ll try to keep that updated every week with progress on Mini Metro, leaving this blog for longer, more random subjects.
Read more TIGSource devlog#screenshotsaturday
[caption id="attachment_781" align="alignnone" width="1024"] Another week, another #screenshotsaturday! This is the current state of Mini Metro’s main menu … not the most exciting screenshot I’ll admit. There’s a city running…
Read more #screenshotsaturday#screenshotsaturday
[caption id="attachment_768" align="alignnone" width="1018"] A New York game in progress. Each city’s map and line colours are based on their real-world transport maps.[/caption]
Read more #screenshotsaturdayCode complexity
Everything takes longer than you think. Except doing the dishes, I’ve got that figured out. But coding, yeah, coding takes ages. As I’ve seen it said, 80% of the work takes…
Read more Code complexity