I blogged previously about the build system that we’ve written for Mini Metro; the idea is from just one command on the terminal, we can have any number of platforms…
Read more Automated iOS deploymentMobile UI mockups
Various mockups for Mini Metro’s 16:9 iPhone UI.
Read more Mobile UI mockupsTinkering with mobile builds at runtime
Unity’s iOS deployment isn’t particularly speedy. If we make a change to the C# code, or any of our data, we need to do a new iOS build, then compile…
Read more Tinkering with mobile builds at runtimeMini Metro’s build system
So, you wanted to hear about build systems you say! Well, have I got a devlog post for you. Greg Harding from Flightless, the developer of the upcoming Element, got in touch…
Read more Mini Metro’s build systemWelcome to Mini Metro!
Mini Metro is now released out of Early Access! Thanks to everyone for all your support, testing, suggestions, and enthusiasm. It's helped carry us over the line. Also a big…
Read more Welcome to Mini Metro!Audio loading
We recently had to tackle a particularly knotty problem with how Unity was loading in Mini Metro’s audio. For what seemed like a relatively small problem it turned out to…
Read more Audio loadingGuest game design lecture
Robert and I had the honour of giving a guest lecture today at our alma mater, Victoria University of Wellington. Neat experience, doubly so at our old school. The course…
Read more Guest game design lecturePAX East 2015
Just over a month ago the three of us demoed Mini Metro at PAX East, as part of the Indie MEGABOOTH showcase. As it was our very first time showing at a…
Read more PAX East 2015Mobile and pricing
Along with finishing the desktop build and developing the audio, we’re working on the long-awaited mobile version of Mini Metro. The build’s coming along nicely. The tablet build is mostly…
Read more Mobile and pricingNovember update
Bad news So, it’s not looking like we’ll be moving Mini Metro out of Early Access during November as we originally predicted. When Robert began full-time work on Mini Metro…
Read more November updateIndieCade
We’re back! As expected IndieCade was hectic and fun and busy and over in a flash. Showing Mini Metro as a finalist at IndieCade this year was a real honour…
Read more IndieCade