I blogged previously about the build system that we’ve written for Mini Metro; the idea is from just one command on the terminal, we can have any number of platforms…
Read more Automated iOS deploymentCategory: General news
Tinkering with mobile builds at runtime
Unity’s iOS deployment isn’t particularly speedy. If we make a change to the C# code, or any of our data, we need to do a new iOS build, then compile…
Read more Tinkering with mobile builds at runtimeFinding time
I’m no different to the majority of software developers when it comes to estimating development time (i.e., terrible), but my optimism on Mini Metro really takes the cake. When development…
Read more Finding time