Unity’s iOS deployment isn’t particularly speedy. If we make a change to the C# code, or any of our data, we need to do a new iOS build, then compile…
Read more Tinkering with mobile builds at runtimeCategory: General news
Finding time
I’m no different to the majority of software developers when it comes to estimating development time (i.e., terrible), but my optimism on Mini Metro really takes the cake. When development…
Read more Finding time