This morning, GameSpot showcased dozens of updates from some of the biggest and brightest publishers to the most innovative indies in the world of mobile gaming. We were thrilled to…
Read more Mini Motorways’ newest map debuts at GameSpot Mobile Showcase!Category: General news
Welcome to the new clubhouse!
Well we finally did it, we went and got ourselves a brand-new website. We spent a lot of time finding a partner who could create a site that would provide…
Read more Welcome to the new clubhouse!Four new dinos!
We've been busy little dinos over the last six months, growing our club to ten people to tackle exciting new projects. We're thrilled to be now working alongside artist @blakemwood,…
Read more Four new dinos!New dinos!
The polo club is excited to welcome three new members! @Suddenly_Tom has been building new maps, @TanaTanoi is focussed on tutorial updates, and @pixecology is working on a TOP SECRET…
Read more New dinos!Another dino has joined the team!
A new polo player joins the club! Indie veteran @Mikamikem made the move to NZ from Chicago and joins the team as senior programmer.
Read more Another dino has joined the team!New maps!
Mumbai, Istanbul, and Washington, D.C. Mini Metro's latest update, gamma20, is now live with three new cities. We hope you enjoy building their metros! Two new localisations have been added,…
Read more New maps!The new dino in town
I noticed that it had been a wee while since a post was made, so I thought I would say hello and give you all an update. Hey everyone! I’m…
Read more The new dino in townLocal iOS deployment
Just a quick addendum to the previous post! One thing that was lacking from our iOS deployment was automated installation on any local devices—the system as detailed requires you to…
Read more Local iOS deploymentAutomated iOS deployment
I blogged previously about the build system that we’ve written for Mini Metro; the idea is from just one command on the terminal, we can have any number of platforms…
Read more Automated iOS deploymentTinkering with mobile builds at runtime
Unity’s iOS deployment isn’t particularly speedy. If we make a change to the C# code, or any of our data, we need to do a new iOS build, then compile…
Read more Tinkering with mobile builds at runtimeFinding time
I’m no different to the majority of software developers when it comes to estimating development time (i.e., terrible), but my optimism on Mini Metro really takes the cake. When development…
Read more Finding time