We were hoping to have the gamma26 build tested and live before the Daily Deal today, but unfortunately what I thought was going to be just a few days improving…Read more Passenger AI improvements!
A new polo player joins the club! Indie veteran @Mikamikem made the move to NZ from Chicago and joins the team as senior programmer.Read more Another dino has joined the team!
Mumbai, Istanbul, and Washington, D.C. Mini Metro's latest update, gamma20, is now live with three new cities. We hope you enjoy building their metros! Two new localisations have been added,…Read more New maps!
whythosewords asked: When is Sandbox Mode coming out? Hello! We can’t give a full confirmation on it (because we don’t know quite yet), but it is quite high on our to-do…Read more Q&A
I noticed that it had been a wee while since a post was made, so I thought I would say hello and give you all an update. Hey everyone! I’m…Read more The new dino in town
We’ve said this before, but this time it’s for realsies. The mobile build of Mini Metro on the home stretch! We’ve one last sprint to go before we submit, packed with…Read more We’re almost in your pocket!
It’s been a good long while since Mini Metro was launched on Steam, and you’d be forgiven for thinking that we haven’t done a whole lot else since then. However…Read more What we’ve been up to
Just a quick addendum to the previous post! One thing that was lacking from our iOS deployment was automated installation on any local devices—the system as detailed requires you to…Read more Local iOS deployment
I blogged previously about the build system that we’ve written for Mini Metro; the idea is from just one command on the terminal, we can have any number of platforms…Read more Automated iOS deployment
Various mockups for Mini Metro’s 16:9 iPhone UI.Read more Mobile UI mockups
Unity’s iOS deployment isn’t particularly speedy. If we make a change to the C# code, or any of our data, we need to do a new iOS build, then compile…Read more Tinkering with mobile builds at runtime