[caption id="attachment_781" align="alignnone" width="1024"] Another week, another #screenshotsaturday! This is the current state of Mini Metro’s main menu … not the most exciting screenshot I’ll admit. There’s a city running…
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[caption id="attachment_768" align="alignnone" width="1018"] A New York game in progress. Each city’s map and line colours are based on their real-world transport maps.[/caption]
Read more #screenshotsaturdayCode complexity
Everything takes longer than you think. Except doing the dishes, I’ve got that figured out. But coding, yeah, coding takes ages. As I’ve seen it said, 80% of the work takes…
Read more Code complexityI think it’ll work!
I had a minor moment with Mini Metro today. The game is in a weird state right now as I’m cramming in all of the functionality before polishing or balancing…
Read more I think it’ll work!FMOD Studio in Unity
The audio in Mini Metro is being designed by Module. He’s the genius behind Shatter and many other great-sounding titles, so we’re stoked to have him on board. His weapon of…
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[caption id="attachment_752" align="aligncenter" width="1024"] #screenshotsaturday for Mini Metro. Lots of things not in the prototype: loop tracks, multiple carriages, rivers, tunnels, and the clock.[/caption]
Read more #screenshotsaturdayFinding time
I’m no different to the majority of software developers when it comes to estimating development time (i.e., terrible), but my optimism on Mini Metro really takes the cake. When development…
Read more Finding timeMind the Gap
Hello, and welcome to the Dinosaur Polo Club devlog! I hope to be updating this every week or two, assuming I can do so without it eating too much in…
Read more Mind the Gap