Everything takes longer than you think. Except doing the dishes, I’ve got that figured out. But coding, yeah, coding takes ages. As I’ve seen it said, 80% of the work takes…Read more Code complexity
I had a minor moment with Mini Metro today. The game is in a weird state right now as I’m cramming in all of the functionality before polishing or balancing…Read more I think it’ll work!
The audio in Mini Metro is being designed by Module. He’s the genius behind Shatter and many other great-sounding titles, so we’re stoked to have him on board. His weapon of…Read more FMOD Studio in Unity
[caption id="attachment_752" align="aligncenter" width="1024"] #screenshotsaturday for Mini Metro. Lots of things not in the prototype: loop tracks, multiple carriages, rivers, tunnels, and the clock.[/caption]Read more #screenshotsaturday
I’m no different to the majority of software developers when it comes to estimating development time (i.e., terrible), but my optimism on Mini Metro really takes the cake. When development…Read more Finding time
Hello, and welcome to the Dinosaur Polo Club devlog! I hope to be updating this every week or two, assuming I can do so without it eating too much in…Read more Mind the Gap