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Mini Metro Presskit

Factsheet:

Description:

Mini Metro is a game about designing efficient subway networks to keep up with a growing city. Create a bustling minimalist metropolis, one line at a time, and carefully manage upgrades with everchanging demands. How long can you keep the city moving?

History:

First created during the three-day Ludum Dare 26 game jam, Mini Metro was originally called Mind the Gap. A pre-alpha build debuted in September 2013, and then after a fresh coat of paint, the game was put up on Steam Greenlight in March 2014 and greenlit within three weeks. Mini Metro was released on Steam Early Access on 11 August 2014. 

After a year of additional development and on-site collaboration in Wellington with artist Jamie Churchman and composer Disasterpeace, the game launched out of Early Access on 9th November 2015. A successful Steam launch funded the development of iOS and Android versions, which launched on 18th October 2016.

Features:

  • Dynamically growing cities that make every game unique! 
  • Each game’s map is a work of art built by you in the classic abstract subway style of Harry Beck. If you think it’s a keeper, save it, tweet it, show it off or make it your background!
  • Four game modes: Classic, Endless Mode, Expert Mode, and Creative Mode.
  • A variety of upgrades help you meet the demands of your ever-expanding road network.
  • Responsive, relaxing soundtrack that grows with your city, created by the wonderful Disasterpeace.
  • Several colour modes to choose from, including colourblind and night modes.
  • Daily and weekly challenges that put a refreshing spin on gameplay and let you compete with your friends on the leaderboards.
  • Photo mode that lets you share GIFs and snapshots of the cities you design, as well as crossover photo modes from our second game, Mini Mini Motorways, released as part of the 10-year Miniversary Update.
  • Steam Workshop support to allow for player-created maps using the Mini Metro More framework, plus a library of over 150 player-created maps!
  • Crossover maps from our second game, Mini Motorways, introduced in our 10-year ‘Miniversary’ update, – each with a unique colour palette! 
  • Trains!

Awards & Recognition:

Mini Metro

  • “PAX Australia Indie Showcase” PAX Australia, 2016
  • “Excellence in Audio” Independent Games Festival, 2016
  • “Finalist for Seumas McNally Grand Prize”, Independent Games Festival, 2016
  • “Finalist for Excellence in Design”, Independent Games Festival, 2016
  • “Finalist for Excellence in Visual Art”, Independent Games Festival, 2016
  • “Finalist for Best Debut” Game Developers Choice Awards, 2016
  • “Finalist for Best Debut” BAFTA Games Awards, 2016
  • “Finalist” IndieCade, 2014

Dinosaur Polo Club

  • “Highly Commended for Best Emerging Business” New Zealand International Business Awards, 2021
  • “Fast 50 index – 12th Place” Deloitte Fast 50 Awards, 2021
  • “Fastest Growing Technology Business – lower North Island” Deloitte Fast 50 Awards, 2021
  • “Creative Gold Winner” The Wellington Gold Awards, 2020

Videos:

Images:

Download all images here

Logos & Icons:

Selected Articles:

  • “If you’ve ever wanted to design a subway map, you should play ‘Mini Metro’.”
    – Adi Robertson, The Verge
  • “Mini Metro is a game which marries city planning and London tube map porn thanks to its ultra-minimalist layout.”
    – Philippa Warr, Wired.co.uk (article no longer present)
  • “Mini Metro is such a perfect marriage of form and content”
    – Emanuel Maiberg, iQ by Intel (article no longer present)
  • “If you love the city-planning aspect of Sim City but can’t handle the pressure of playing god, then you may have just found your new favorite time-waster.”
    – Ashley Feinberg, Gizmodo
  • “Mini Metro Lets You Design Your Own Minimalist Subway System”
    – Steve Marinconz, Kotaku
  • “It’s a small thing, but I’ve had the tab open with the game running for the past 40 hours.”
    – Graham Smith, Rock Paper Shotgun
  • “If you won’t take my word for it that a game about mass-transit system design can be a tense, white-knuckle thriller, go play the free in-browser beta of Mini Metro yourself.”
    – Owen Faraday, Pocket Tactics
  • “Mini Metro: fun game simulates planning and running public transit system.”
    – Cory Doctorow, Boing Boing
  • “Players have one aim: to design a subway system that works.”
    – Rachel Z. Amdt, Popular Mechanics
  • “Şehrimize Metro Kuruyoruz”
    – S. Safa Paksu, Spaksu Blog
  • “Love it! Simple gameplay, deep tactics. Perfect casual game.”
    – MC Frontalot, frontalot.com
  • “The game has been a smash hit since its inception.”
    Darren Bevan, NewsHub
  • “Some games impress by their simplicity, and make a long lasting impact on the industry as a result. Mini Metro is one such game.” – Marie Dealessandri, GamesIndustry.biz

Monetization Permission:

Dinosaur Polo Club allows for the contents of Mini Metro to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Mini Metro is legally & explicitly allowed by Dinosaur Polo Club.

About us:

Surrounded by lush green hills and blue oceans, Dinosaur Polo Club is based in Te Whanganui-a-Tara Wellington, the creative capital of Aotearoa, New Zealand. We’ve grown from a small group of four friends to a family of over thirty dinos, all working on new and exciting games. 

Founded in 2013 by brothers Robert and Peter Curry, our studio is best known for the award-winning and BAFTA-nominated debut Mini Metro. Created in collaboration with Disasterpeace and Jamie Churchman, Mini Metro explores relaxed and minimalist subway design. 

With an inclusive and supportive culture that believes in giving back to its creative community, we create games that make everyday concepts fun and engaging for everyone.

Credits:

  • Peter Curry
    Programming, Design
  • Robert Curry
    Programming, Design
  • Jamie Churchman
    Visual Design
  • Disasterpeace
    Audio
  • Poppy de Raad
    Art
  • Casey Lucas-Quaid
    Community Management
  • Ruby Solomon
    Community Management
  • Tom Butler
    Design
  • Cassandra Gray
    Production
  • Clélia Tran
    Production
  • Jair McBain
    Production
  • Navi Brouwer
    Production
  • Niamh Fitzgerald
    Production
  • Liam de Koster-Kjaer
    Programming
  • Michael Block
    Programming
  • Tana Tanoi
    Programming
  • Tom O'Brien
    Programming
  • Chantelle Cole
    Studio Direction
  • Lucy Weekley
    Quality Assurance

Contacts: