Dinosaur Polo Club
Based in Wellington, New Zealand
11th August, 2014
|USD||$6.99 (Early Access)|
Mini Metro is a minimalist subway simulation game about designing efficient subway networks. The player must constantly redesign their line layout to meet the needs of a rapidly-growing city.
The prototype for Mini Metro, Mind the Gap, was created at the end of April 2013 during the three-day Ludum Dare 26 Jam. The first pre-alpha build was made public in September 2013. Mini Metro was put up on Steam Greenlight in March 2014 and was greenlit within three weeks. Mini Metro was released on Early Access on the 11th of August, 2014.
- Compelling, constructive, hectic, relaxed gameplay. If that makes sense.
- Three game modes: Commuter for quick scored games, Scenic for stress-free sandbox play, and Rush Hour for the ultimate challenge.
- Ten real-world cities to design subways for, including London, New York City, and Paris. Each has a unique colour theme, set of obstacles, and pace.
- Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
- Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
- Dynamic soundtrack by Disasterpeace.
- Colorblind and night modes.
Mini Metro Early Access trailer YouTube
Nerd³ FW - Mini Metro YouTube
Logo & Icon
Awards & Recognition
- "Finalist, IndieCade 2014" IndieCade, 9 - 12 October 2014
- "Honourable Mentions for Design and Visual Art, Independent Games Festival 2015" Independent Games Festival, 2 - 6 March 2015
- "If you've ever wanted to design a subway map, you should play 'Mini Metro'."
- Adi Robertson, The Verge
- "Mini Metro is a game which marries city planning and London tube map porn thanks to its ultra-minimalist layout."
- Philippa Warr, Wired.co.uk
- "Mini Metro is such a perfect marriage of form and content"
- Emanuel Maiberg, iQ by Intel
- "If you love the city-planning aspect of Sim City but can't handle the pressure of playing god, then you may have just found your new favorite time-waster."
- Ashley Feinberg, Gizmodo
- "Mini Metro Lets You Design Your Own Minimalist Subway System"
- Steve Marinconz, Kotaku
- "It’s a small thing, but I’ve had the tab open with the game running for the past 40 hours."
- Graham Smith, Rock Paper Shotgun
- "If you won’t take my word for it that a game about mass-transit system design can be a tense, white-knuckle thriller, go play the free in-browser beta of Mini Metro yourself."
- Owen Faraday, Pocket Tactics
- "Mini Metro: fun game simulates planning and running public transit system."
- Cory Doctorow, Boing Boing
- "Players have one aim: to design a subway system that works."
- Rachel Z. Amdt, Popular Mechanics
- "Şehrimize Metro Kuruyoruz"
- S. Safa Paksu, Spaksu Blog
- "Love it! Simple gameplay, deep tactics. Perfect casual game."
- MC Frontalot, frontalot.com
Dinosaur Polo Club allows for the contents of Mini Metro to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Mini Metro is legally & explicitly allowed by Dinosaur Polo Club. This permission can be found in writing at http://dinopoloclub.com/press/sheet.php?p=mini_metro.
Mind the Gap
The April 2013 prototype can be played at ludumdare.com.
About Dinosaur Polo Club
Dinosaur Polo Club is an independent game development studio in New Zealand, founded by twins Peter and Robert Curry.
More information on Dinosaur Polo Club, our logo & relevant media are available here.
Mini Metro Credits
Rich Vreeland (Disasterpeace)
Visual Design, Freelancer