With our recent update to Mini Metro, we’re thrilled to announce that we’ve worked with the wonderful Katarzyna Janik-Jones to integrate her Mini Metro More mod directly into Mini Metro itself! This means you can not only install and play maps built by fellow players, but you can also sink your teeth into some map creation yourself. Katarzyna has added many new features for map creators to enjoy experimenting with; like permanent lines, fixed starting stations, support for up to twenty lines, lines that are restricted to running certain train types, and more flexibility with awarding assets.
You’ll find some intriguing new maps have already been crafted, such as an 11-line Tokyo, a Toronto with a mix of subways and streetcars, and a Qingdao with a third weekly asset.
This update is called Mini Metro: Workshop, and it is available now across many desktop platforms, with more on the way soon!
How do I install new maps?
Good question! While it is easiest to use in conjunction with Steam Workshop, many desktop platforms are capable of installing player-built cities.
If you’re playing Mini Metro on Steam, you can browse the available maps on Steam Workshop and subscribe to any you’d like to play. Head to the Mini Metro’s Workshop page and take a look around.
To download a map, click on its thumbnail in the workshop page, and click the green Subscribe button. It will be available for play the next time you start Mini Metro.
If you’re playing Mini Metro on Windows, Mac, or Ubuntu, but not on Steam, never fear! Most maps will still be available, they just take a little more work to install.
- Download a community-built Mini Metro map! To begin with, you can find Katarzyna’s original maps from Mini Metro More from her itch.io page.
- Download the new update (release-44) from your storefront and run it if you haven’t already. This will create the folder that you need to copy the new maps into.
- Exit the game and find the mod folder on your computer. It will be:
- C:\Users\username\AppData\LocalLow\Dinosaur Polo Club\Mini Metro\mod on Windows. Because AppData is a hidden directory by default, you can get there more easily by opening Windows Explorer and copying %userprofile%\AppData\LocalLow\Dinosaur Polo Club\Mini Metro\mod into the address bar.
- ~/Library/Application Support/Dinosaur Polo Club/Mini Metro/mod on macOS. You can open this by opening Finder, pushing ⇧⌘G, and copying the path into the dialog box.
- ~/Library/Containers/com.mpdigital.MiniMetro/Data/Library/Application Support/com.mpdigital.MiniMetro/mod on macOS if you are playing the Mac App Store version. As above, you can open the folder by opening Finder, pushing ⇧⌘G, and copying the path into the dialog box.
- ~/.config/unity3d/Dinosaur Polo Club/Mini Metro/mod on Ubuntu.
- Unzip the map and put it into the mod folder you located in the step above. You want to end up with a folder structure that looks like Mini Metro/mod/casablanca/city.json
Start Mini Metro, navigate to the Play menu, and then to the Community Maps via the button in the top-right. The player-built maps will be listed here if they loaded correctly. Each new map can be played in any game mode, and many also contain challenges you can try to complete!
How do I build my own map?
Katarzyna has written up a very detailed document for anyone who wants to create their own maps for others to play. You can find her guide up on Steam Workshop here.
And that’s all there is to it! We’re really excited to be working with Katarzyna to bring her work to our Mini Metro players on desktop, and see what y’all do with it.
The kind folks at /r/MiniMetro over on Reddit have offered a space for Workshop users to hang out, discuss their latest creations, and ask for advice. Check out posts tagged with the “Mini Metro Workshop” flair to get started!