Meet Mini Motorways! The team has been hard at work on this game since early 2018 and we’re so happy that we can share our work with you all after…Read more Mini Motorways
Thanks to the tireless efforts of our console partners Radial Games, we're happy to announce that Mini Metro is available right now on the PlayStation 4! You can pick it up…Read more Mini Metro is out now on PS4!
Well we finally did it, we went and got ourselves a brand-new website. We spent a lot of time finding a partner who could create a site that would provide…Read more Welcome to the new clubhouse!
whythosewords asked: When is Sandbox Mode coming out? Hello! We can’t give a full confirmation on it (because we don’t know quite yet), but it is quite high on our to-do…Read more Q&A
I noticed that it had been a wee while since a post was made, so I thought I would say hello and give you all an update. Hey everyone! I’m…Read more The new dino in town
We’ve said this before, but this time it’s for realsies. The mobile build of Mini Metro on the home stretch! We’ve one last sprint to go before we submit, packed with…Read more We’re almost in your pocket!
It’s been a good long while since Mini Metro was launched on Steam, and you’d be forgiven for thinking that we haven’t done a whole lot else since then. However…Read more What we’ve been up to
Just a quick addendum to the previous post! One thing that was lacking from our iOS deployment was automated installation on any local devices—the system as detailed requires you to…Read more Local iOS deployment
I blogged previously about the build system that we’ve written for Mini Metro; the idea is from just one command on the terminal, we can have any number of platforms…Read more Automated iOS deployment
Various mockups for Mini Metro’s 16:9 iPhone UI.Read more Mobile UI mockups
Unity’s iOS deployment isn’t particularly speedy. If we make a change to the C# code, or any of our data, we need to do a new iOS build, then compile…Read more Tinkering with mobile builds at runtime